Terms and conditions
Last updated: September 2, 2026
Welcome to the website of AInVFX ("we," "us," or "our"). By accessing or using this website ainvfx.com, you confirm that you have read, understood, and agree to be bound by these terms and conditions ("terms"). If you disagree with any part of the terms, do not use the website.
1. Our services
This website presents our services and lets you contact us or enroll. Our services are:
- Training programs, delivered live online. A Masterclass is a single live session of up to one day. A Bootcamp is a cohort program of multiple live sessions over several weeks. Both are called "programs" in these terms. Programs may include optional 1-on-1 mentoring sessions. We also offer standalone 1-on-1 mentoring sessions, and we may sell recordings of past Masterclass sessions together with their course material.
- Consulting services for adopting and implementing AI solutions.
- Project services for content generation.
Consulting, project work, and custom or private training are governed by a separate written agreement (such as a statement of work). Where such an agreement exists, it prevails over these terms for that engagement.
2. Use of website
You agree to use this website only for lawful purposes and in a way that does not infringe the rights of, restrict, or inhibit anyone else's use of the website. Prohibited behavior includes, but is not limited to:
- Attempting to gain unauthorized access to any part of the website or its server.
- Transmitting harmful or malicious code, or disrupting the website's operation.
- Using the website for any commercial purpose without our express written consent.
- Content or conduct that is harmful, threatening, abusive, harassing, defamatory, or invasive of another's privacy.
- Infringing any patent, trademark, trade secret, copyright, or other proprietary rights of any party.
- Violating any applicable law.
3. Intellectual property
The content on this website and in our programs, including text, graphics, logos, images, software, workflows, and course materials, belongs to AInVFX or its content suppliers. It is protected by Canadian and international copyright and other intellectual property laws. We keep the right to reuse, adapt, and commercialize our own materials, methods, and know-how across clients, programs, and products.
You may:
- View the website normally, including copies your browser stores temporarily for that purpose.
- Print or download a reasonable number of website pages for your own personal, non-commercial use.
- As a program participant, download and keep the course materials we provide, for your own personal educational use only. You may not share, distribute, resell, or publish them.
- Use materials we explicitly designate as "free" or "open source" under the license that accompanies them. A specific license attached to any material supersedes this section for that material. If no license is provided with a free material, you may use it for personal, non-commercial purposes.
Any other reproduction, distribution, modification, public display, or republication of our material requires our prior written consent.
4. Program enrollment, payment, and cancellation
- Enrollment. Provide accurate and complete information when you enroll. You must be at least 18 years old, or have the written consent of a parent or guardian and our approval. Your seat is confirmed when payment is received.
- Payment. Payment is processed by a third-party payment processor. We do not store your payment information. Prices are in the currency shown on the program page and may exclude applicable taxes. Where we agree to invoice an organization for one or more seats, the payment terms are the ones set out on that invoice.
- Seats. A seat is personal and covers one person. Colleagues enrolling together each need their own seat. A Masterclass session and a Bootcamp cohort each take a maximum of twelve (12) participants, unless the program page states another number.
- Cancellation by you. Cancel fourteen (14) days or more before the program start date (the session date for a Masterclass, the first session for a Bootcamp, the scheduled date for a standalone mentoring session) for a full refund, returned to the original payment method. No refund and no credit are given for later cancellations.
- Seat transfer. You may transfer your seat to another person by telling us in writing before the program starts.
- Cancellation or rescheduling by us. Each program needs enough enrollments to run. If a program does not reach that level, we may cancel it, and we tell you no later than one week before the start date. In that case you choose between a full refund and a transfer of your payment to the next cohort or session. If we cancel or reschedule a program for another reason (such as instructor illness or events beyond our control) and you cannot attend, you receive a full refund. These remedies are exclusive: we are not responsible for any other costs you may have incurred.
- Missed sessions. Missing a session does not entitle you to a refund. For Bootcamps, session recordings are provided as catch-up to enrolled participants only.
- Access period. Program recordings and materials remain available to participants during the program and for at least twelve (12) months after it ends.
- Recordings for purchase. Where we sell a past session's recording with its course material, access is personal and non-transferable, and there is no refund once access has been delivered.
- Certificates. Where a program offers a certificate of completion, it is issued to live attendees only.
- Cloud GPU credits. Where a program includes cloud GPU credits, we provide them through a third-party cloud GPU provider we choose, named on the program page. You may need to create an account with that provider and accept its terms, and you agree that we share with the provider the details needed to add the credits to your account, as set out in our privacy policy. The credits are for that program's sessions and for your project work during the program. They are personal and non-transferable, have no cash value, and are not refundable or exchangeable. We may set fair-use limits during the program. Any balance left when the program ends is governed by the provider's terms.
- Community access. Where a program includes access to our private community channel, that access is personal and is governed by section 7.
- Mentoring sessions. Where a package includes a 1-on-1 mentoring session, we contact you after enrollment to agree a time. You can move an agreed time as often as you need, provided you tell us in writing at least forty-eight (48) hours before it starts. A session you miss without that notice counts as delivered, and no refund is given.
- Returning-customer discount. Each time you pay full price for any of our items, you may claim 50% off one future purchase of a Masterclass session, a standalone mentoring session, or a recording. Each full-price purchase earns one discount. A purchase made with this discount is not a full-price purchase and earns no new discount. The discount expires twelve (12) months after the qualifying full-price purchase. It does not apply to Bootcamp seats and cannot be applied retroactively to past purchases.
- Referral rewards. You qualify as a referrer once you have paid in full for any of our items. When a person you referred completes at least one paid purchase of any of our offerings and names you in the referral field at enrollment (or in writing before checkout), you earn one reward: your choice of a session recording, a standalone mentoring session, or a Masterclass session (Basic). Rewards accumulate: one reward per person referred, regardless of how many purchases that person makes. A referral counts once the referred purchase is final, meaning its refund window has passed without a refund. Rewards expire twelve (12) months after they are earned. Bootcamp seats are never available as a reward. Rewards have no cash value, cannot be exchanged for money, and are personal to the referrer. Self-referrals and fraudulent referrals do not qualify, and we may withhold rewards in case of abuse.
- Bootcamp bridge credit. The amount you paid for one Masterclass session, standalone mentoring session, or recording purchased in the twelve (12) months before your Bootcamp enrollment can be credited toward your Bootcamp seat, up to a maximum of 499 USD. One credit per enrollee, covering one past purchase; multiple past purchases cannot be added together. Contact us before checkout to apply it.
- Combining offers. Unless a program page states otherwise, these discounts, rewards, and credits cannot be combined with each other on a single purchase.
- Promotions. From time to time we run time-limited promotions, such as a contest for a free seat, with their own published rules. For that promotion, those rules prevail over the discount, referral, and credit rules above.
5. Recordings, your likeness, and your work
- Sessions are recorded. All live sessions are recorded, including video, audio, shared screens, and chat.
- License you grant us. By attending a program, you grant AInVFX a worldwide, royalty-free, perpetual, transferable license to record the sessions and to use, reproduce, edit, excerpt, distribute, and publicly display those recordings, including your name, image, voice, chat messages, and any work you present, for: (a) delivering the program to its participants, (b) promoting our services, on our website, social media, and marketing materials, and (c) creating and selling recorded or derived versions of our programs.
- Staying off camera. If you do not want your image or voice in recordings, keep your camera and microphone off and use the chat. The chat is recorded and may appear in shared or published recordings, so use a display name if you prefer not to be identified. We are not responsible for content participants share in the chat.
- Your work stays yours. You keep ownership of the projects and content you create during a program. You grant us a non-exclusive, royalty-free license to show your project work, in whole or in part and with attribution, within the program and in our promotional and educational materials. If a specific project must stay private, tell us in writing before presenting it in a session.
6. Bootcamp projects, jury reviews, and prizes
- Project groups. A Bootcamp project is carried out by one participant alone, or by two participants working as a group. A project cannot have more than two members. You can enroll with a colleague and form a group at the start of the cohort, or ask us to pair you with another participant. Each member needs their own seat. If one member of a group leaves the cohort, the other continues the project alone.
- Two reviews. Each Bootcamp cohort includes two reviews of every project by a jury of working professionals. Jurors are not your instructors. The midpoint review gives feedback and direction and carries no score. Only the final review is scored.
- Scoring. At the final review, each juror scores each project out of 100 points across six criteria: result (20), technical execution (20), progress since the midpoint review (20), production value (15), originality (15), and presentation (10). Scores are averaged across the jury. The criteria and their weights are published on the Bootcamp page and do not change during a cohort.
- Eligibility. To be scored, a project must hand in its working files (workflows, scripts, and results) by the end of session 19, and all project members must take part in the presentation at the final review. The work must be produced by the participants during the cohort. Third-party assets may be used where the participants identify them and hold the right to use them. Confidential material must not be submitted, as set out in section 5.
- Prizes. The three highest-scoring projects receive a prize, awarded to each member of the winning projects. Each prize combines a gift card with cloud GPU credits provided by a prize sponsor: first place, a 1,000 USD gift card and 500 USD in credits; second place, a 500 USD gift card and 250 USD in credits; third place, a 250 USD gift card and 100 USD in credits. The prize list for a cohort is published on the Bootcamp page, and we may add sponsored prizes during a cohort. If a sponsor withdraws a sponsored prize, we tell the cohort before the final review and replace it where we can. Sponsored prizes are delivered by the sponsor under the sponsor's own terms, for example as codes redeemed on an account with the sponsor, and may carry an expiry set by the sponsor. Prizes have no cash alternative, cannot be exchanged for money or credited against fees, and are personal to the recipient. Any tax due on the value of a prize is your responsibility.
- Sponsors. A cohort may be supported by sponsors who provide cloud GPU credits, prizes, or other in-kind support. Sponsors are named on the Bootcamp page. They take no part in teaching, judging, or scoring, and they receive only the details needed to deliver their support, as set out in our privacy policy.
- Ties. If two projects finish with the same score, the cohort's two instructors decide between them on the progress each project has made since session 1. That decision is final.
- Changes and withholding. We may replace a juror or adjust the review schedule where circumstances require it. If a cohort runs with fewer projects than there are prizes, we award as many prizes as the number of projects allows. We may withhold a prize from a project that has breached these terms.
7. Conduct in programs
Programs are shared learning spaces. Treat instructors, jurors, and other participants with respect. Do not record sessions yourself, and do not share your program access with others. We may remove a participant who violates these terms or disrupts a program, without refund.
8. Disclaimer of warranties
We make best efforts to ensure the accuracy and reliability of the information on this website and in our programs. The website and its content are still provided "as is" and "as available", without warranties of any kind, express or implied, including merchantability, fitness for a particular purpose, and non-infringement. We do not warrant that the website will be uninterrupted or error-free, or that the website or its server are free of viruses, although we take reasonable steps to prevent such issues. The techniques, models, and code we demonstrate may not work in your specific environment or use case, and any reliance on them is at your own risk. Each program page states the hardware you need for its hands-on work, such as an NVIDIA GPU with at least 16 GB of VRAM. On hardware below that requirement we cannot guarantee support or results. Information we share about laws or regulations is provided for education and is not legal advice.
9. Limitation of liability
To the maximum extent permitted by law, AInVFX, its affiliates, and their licensors, service providers, employees, agents, officers, and directors are not liable for indirect, special, incidental, consequential, or punitive damages arising out of your use of the website or your participation in our programs, whether in contract, tort (including negligence), or otherwise, even if foreseeable. Our total liability for all claims relating to the website or a program is limited to the amount you paid us for that program in the twelve (12) months before the claim arose. Nothing in these terms excludes liability that cannot be excluded under applicable law, or limits rights you have under applicable consumer protection law that cannot be limited by contract.
10. Termination
We may terminate or suspend your access to the website and our services, without notice, for conduct that we believe violates these terms or is harmful to other users, us, or third parties.
11. Governing law and jurisdiction
These terms are governed by the laws of the Province of Ontario and the federal laws of Canada applicable in Ontario, without regard to conflict of law rules. You agree to the exclusive jurisdiction of the courts located in Toronto, Ontario, Canada for any dispute arising from these terms.
12. Changes to these terms
We may revise these terms from time to time. Changes take effect when posted on this page, and the "last updated" date changes with them. Your continued use of the website after a change means you accept the updated terms. Material changes to program cancellation or refund rules do not apply retroactively to enrollments made before the change.
13. Contact us
If you have any questions about these terms, please contact us using our contact page.